Pretwa Game Board Using Perl to Create SVG
Pretwa is similar to checkers in that you jump and capture pieces. That is where the similarity ends. This article shows how I created a Pretwa board in SVG using Perl, and explains the rules of the game.
What is Pretwa?
Pretwa is a game from the state of Bihar, India for two players using 9 white and 9 black tokens.
Pretwa Game Board
You may download and use this board for your own personal use or to teach someone pretwa.
Pretwa Game Piece Setup
9 pieces are setup for the white on the 9, 11 and 1 o’clock positions lines.
9 pieces are setup for the black on the 3, 5 and 7 o’clock position lines.
The center position is left open.
Objective of Pretwa
The objective of Pretwa is to capture all of your opponents pieces (except 3). Once they get down to 3 pieces, you are winner.
Pretwa Game Play
Players take turns either sliding 1 segment or jumping opponents
Jumps are compulsory. If you can jump, you must. You must land in an empty spot.
Multiple jumps and directions are permitted.
If you do not notice a jump, your opponent can take your piece as penalty.
You may also win by blocking all of your opponents moves.
Pretwa SVG Game Board Code
<svg width="603" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" height="670">
<circle cy="306.285714285714" cx="306.285714285714" r="76.5714285714286" style="fill: black; fill-opacity: 0; stroke: black; stroke-opacity: 1; stroke-width: 3"></circle>
<circle cy="306.285714285714" cx="306.285714285714" r="153.142857142857" style="fill: black; fill-opacity: 0; stroke: black; stroke-opacity: 1; stroke-width: 3"></circle>
<circle cy="306.285714285714" cx="306.285714285714" r="229.714285714286" style="fill: black; fill-opacity: 0; stroke: black; stroke-opacity: 1; stroke-width: 3"></circle>
<polygon style="fill: black; fill-opacity: 1; stroke: black; stroke-opacity: 1; stroke-width: 3" points="191.428571428571,107.347307244946 421.142857142857,505.224121326482 "></polygon>
<polygon style="fill: black; fill-opacity: 1; stroke: black; stroke-opacity: 1; stroke-width: 3" points="191.428571428571,505.224121326482 421.142857142857,107.347307244946 "></polygon>
<polygon style="fill: black; fill-opacity: 1; stroke: black; stroke-opacity: 1; stroke-width: 3" points="76.5714285714286,306.285714285714 536,306.285714285714 "></polygon>
<circle cy="306.285714285714" cx="306.285714285714" r="7"></circle>
<circle cy="239.972911938792" cx="268" r="7"></circle>
<circle cy="505.224121326482" cx="421.142857142857" r="7"></circle>
<circle cy="505.224121326482" cx="191.428571428571" r="7"></circle>
<circle cy="107.347307244946" cx="421.142857142857" r="7"></circle>
<circle cy="306.285714285714" cx="76.5714285714286" r="7"></circle>
<circle cy="306.285714285714" cx="153.142857142857" r="7"></circle>
<circle cy="306.285714285714" cx="229.714285714286" r="7"></circle>
<circle cy="306.285714285714" cx="306.285714285714" r="7"></circle>
<circle cy="306.285714285714" cx="382.857142857143" r="7"></circle>
<circle cy="306.285714285714" cx="459.428571428571" r="7"></circle>
<circle cy="306.285714285714" cx="536" r="7"></circle>
<circle cy="372.598516632637" cx="344.571428571429" r="7"></circle>
<circle cy="372.598516632637" cx="268" r="7"></circle>
<circle cy="239.972911938792" cx="344.571428571429" r="7"></circle>
<circle cy="173.660109591869" cx="229.714285714286" r="7"></circle>
<circle cy="438.91131897956" cx="382.857142857143" r="7"></circle>
<circle cy="438.91131897956" cx="229.714285714286" r="7"></circle>
<circle cy="173.660109591869" cx="382.857142857143" r="7"></circle>
<circle cy="107.347307244946" cx="191.428571428571" r="7"></circle>
<text y="636.5" x="256.833333333333" style="fill: black; font: Serif; font-size: 32" id="l1">Pretwa</text>
</svg>
Perl Script to Generate Pretwa Board in SVG
The hardest part was figuring out the positions of the dots and the lines. It took me a bit to brush up on my trig. Enjoy.
#!/usr/bin/perl
# Pretwa Board done in SVG
use strict;
use warnings;
use SVG; # https://metacpan.org/pod/SVG
# with margins at .25, SCALE of 142*9.5 (last row of dots) fits on an A4
use constant SCALE => '67'; # dots per inch scale, adjust to fit on your board
use constant DOTSIZE => '7'; # should be an odd number
use constant LINEWIDTH => '3'; # should be an odd number
use constant FILL => 'black'; # can be 'rgb(0,0,0)' too
use constant STROKE => 'black'; # can be 'rgb(0,0,0)' too
my $title = "Pretwa";
# create an SVG object, canvas which we use for the rest of the draws
my $svg = SVG->new(
width => 9 * SCALE,
height => 10 * SCALE,
);
#----------------------------------------------
# Define the dots, lines, squares, circles etc
# Order isn't important, all is eventually drawn
# SVG has max of 2-4k objects before browser gets sluggish
# keys are sorted alpha for debug reasons
#----------------------------------------------
# everything is based off of the segment length
# of the circle radius, so "legs" of various length
# used throughout rest of the math
my $leg1 = (8/7); # 1.1428571429
my $leg2 = (8/7) * 2; # 2.2857142857
my $leg3 = (8/7) * 3; # 3.4285714286
my $leg4 = (8/7) * 4; # 4.5714285714
my $leg5 = (8/7) * 5; #
my $leg6 = (8/7) * 6; #
my $leg7 = (8/7) * 7; #
my $ctr = (8/7) * 4; # 4.5714285714, for code readability
# Circles
my %cs = (
# x, y, size, fill
ca => [$ctr,$ctr,$leg1,0],
cb => [$ctr,$ctr,$leg2,0],
cc => [$ctr,$ctr,$leg3,0],
);
# Line Coorids calculated based off of knowing that the
# hex was made up of equilateral isoceles triangles
# known formulas for calculating all coorids based on
# legs only. I only had to draw an X in the right spot
# the horizontal line didn't need much math.
# NW to SE
my $nwx = $ctr - .5 * $leg3;
my $nwy = $ctr - (sqrt(3)/2)*$leg3;
my $sex = $ctr + .5 * $leg3;
my $sey = $ctr + (sqrt(3)/2)*$leg3;
# SW to NE
my $swx = $ctr - .5 * $leg3;
my $swy = $ctr + (sqrt(3)/2)*$leg3;
my $nex = $ctr + .5 * $leg3;
my $ney = $ctr - (sqrt(3)/2)*$leg3;
# Lines are xy start and xy stop coordinates, in inches
my %l = (
# x y x y
lb => [$nwx,$nwy,$sex,$sey], # NW to SE
lc => [$swx,$swy,$nex,$ney], # SW to NE
ld => [$leg1,$leg4,$leg7,$leg4],# E to W
);
# Dots started with hash of arrays containing the central xy
my %dots = (
0 => [$ctr,$ctr],
);
# make the coorindate dots not on the cetner line
# 4 permutations, 3 different variables per permutation
# chose to loop over instead of manually write up all dots
my $counter = 1;
foreach my $leg ($leg1,$leg2,$leg3) {
my $dx1 = $ctr - .5 * $leg;
my $dy1 = $ctr - (sqrt(3)/2)*$leg;
$dots{$counter}[0] = $dx1;
$dots{$counter}[1] = $dy1; $counter++;
$dx1 = $ctr + .5 * $leg;
$dy1 = $ctr + (sqrt(3)/2)*$leg;
$dots{$counter}[0] = $dx1;
$dots{$counter}[1] = $dy1; $counter++;
$dx1 = $ctr - .5 * $leg;
$dy1 = $ctr + (sqrt(3)/2)*$leg;
$dots{$counter}[0] = $dx1;
$dots{$counter}[1] = $dy1; $counter++;
$dx1 = $ctr + .5 * $leg;
$dy1 = $ctr - (sqrt(3)/2)*$leg;
$dots{$counter}[0] = $dx1;
$dots{$counter}[1] = $dy1; $counter++;
}
# all of the dots on the center line
foreach my $leg ($leg1,$leg2,$leg3,$leg4,$leg5,$leg6,$leg7) {
$dots{$counter}[0] = $leg;
$dots{$counter}[1] = $ctr;
$counter++;
}
#----------------------------------------------
# Logic, no reason for sort but to help me see data
#----------------------------------------------
# make our circles
foreach my $cs (sort keys %cs) {
circles($cs{$cs}[0],$cs{$cs}[1],$cs{$cs}[2],$cs{$cs}[3]);
}
# add some lines
foreach my $cor (sort keys %l) {
lines($l{$cor}[0],$l{$cor}[1],$l{$cor}[2],$l{$cor}[3]);
}
# add the dots
foreach my $cor (sort keys %dots) {
dots($dots{$cor}[0],$dots{$cor}[1]);
}
# Text, at SCALE of 142, 6.5 letters per inch, Serif Font
# Text, at SCALE of 96, 5 letters per inche, Serif Font
# Take half of estimated lenght of title, subtract it from center
# that should start half before center, and then half after center
# adjust the /5 down to move left, up to move right
my $ltitle = length($title);
my $xtitle = 4.5 * SCALE - ($ltitle/4.5 * SCALE)/2;
$svg->text(
id => 'l1',
x => $xtitle,
y => SCALE * 9.5,
style => {
'font' => 'Serif',
'font-size' => 32,
'fill' => FILL,
},
)->cdata($title);
#----------------------------------------------
# dots sub - basically small circles on xy coorids
#----------------------------------------------
sub dots {
# takes 2 arguments, makes a dot
my $x = shift;
my $y = shift;
$svg->circle(
cx => $x * SCALE,
cy => $y * SCALE,
r => DOTSIZE,
);
}
#----------------------------------------------
# circles - x,y start, radius and fill opacity
#----------------------------------------------
sub circles {
my $x = shift;
my $y = shift;
my $r = shift;
my $fop = shift;
$svg->circle(
cx => $x * SCALE,
cy => $y * SCALE,
r => $r * SCALE,
style => {
'fill' => FILL,
'stroke' => STROKE,
'stroke-width' => 3,
'stroke-opacity' => 1,
'fill-opacity' => $fop,
},
);
}
#----------------------------------------------
# lines sub
# really a 2 point polygon, and lines
#----------------------------------------------
sub lines {
# 4 arguments, xstart, ystart, xstop, ystop
my $xstart = SCALE * shift;
my $ystart = SCALE * shift;
my $xstop = SCALE * shift;
my $ystop = SCALE * shift;
#print "$xstart,$ystart,$xstop,$ystop\n";
my $path = $svg->get_path(
x => [$xstart,$xstop],
y => [$ystart,$ystop],
-type => 'polygon');
$svg->polygon(
%$path,
style => {
'fill' => FILL,
'stroke' => STROKE,
'stroke-width' => LINEWIDTH,
'stroke-opacity' => 1,
'fill-opacity' => 1,
},
);
}
# now render the SVG object, implicitly use svg namespace
print $svg->xmlify;